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HOME RECORDING |
October
1, 2001 "CONNECTION" ISSUE |
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What the Heck is Phasing?! |
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(aka Multiple Microphone Interference) |
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BY KEN LANYON
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For this issue, I thought I would address something
that is crucial to getting great sounds on tape but often
overlooked. Many of you may have heard of phasing, but haven’t
fully understood what it means or how to use it to your advantage
(and no…it has nothing to do with Star Trek. Sorry!). Phasing
has to do with the positioning of multiple mics on a single
source, and the sonic result of the two blended sounds. These two
sounds may be recorded onto separate tracks or summed to one for
saving track space, but the bottom line is that you need to
account for potential phase problems every time you do this. While
you can double-mic anything, like guitar amps or a piano, drums
are a commonly multi-miced instrument. This being said, I am going
to be using a drum set for my main examples. So, put on your
thinking caps, and lets learn a few things.
You may be surprised that micing a drum set requires planning.
You cant just throw mics up and expect to get the best sounds you
have ever heard. Great drum tracks come from a combination of
proper mic choices, good mic placement, decent preamps, and, of
course, good playing. You will find that different mics sound
better in different positions, and this is especially important
when two mics are involved, such as a snare miced on the top and
bottom heads. Obviously, physics is an inherent part of music, so
let me first explain what phasing actually is. If you haven’t
already read my article on sound
waves, I recommend you do that
before going on in this one, especially if you don’t know much
about how sound works.
Every instrument creates sound waves for each frequency covered
in its range, and each frequency has a specific wavelength. These
waveforms look like a rising and falling wave, each having a peak
and a dip in one complete cycle. A peak occurs at 90 degrees and
the dips at 270 degrees, with a complete cycle lasting 360 degrees
total. Now, when you are using multiple microphones to record the
same source, these frequencies are usually going to arrive at the
two microphones at different times, each being in a different part
of the cycle. The whole waveform is still accurately represented,
but the microphone further away from the source is recording a
delayed waveform. With our example of micing a snare drum, the top
mic picks up the direct waveform from the surface of the drumhead,
but the bottom mic receives a delayed signal as a result of the
sound waves having to go through two drumheads and forcing them to
react to it. So you can see where the second mic may pick up the
signal in a completely different point of the cycle than the first
mic.
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Figure
1 - Sine Wave |
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compliments
of ©
Alexander Magazine |
Let me expand on this concept again. Obviously, a musical
source is going to create a spectrum of frequencies when played,
and because each frequency from a source has a specific
wavelength, their waveforms will be at a certain positions when
they reach both microphones and are converted to electrical
energy. Microphone 1, which is closest to the source, will record
a certain frequency having only completed half of it’s waveform,
whereas microphone 2 (a few more inches away from the source) will
pick it up as having completed 1 full cycle of its waveform. Thus,
when the two certain frequencies are played back at the same time,
that frequency is going to be canceled out completely. This is
because one is in its dip and the other is in its peak, both at
the exact same moment. Each individual cancellation would then be
considered 180 degrees out of phase.
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Figure
2 - Phase Cancellation |
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compliments
of ©
Alexander Magazine |
That example is just one frequency from the sound source, so
imagine what is going on with all the other frequencies. It is
this "phase cancellation" with multiple frequencies at
the same time that causes a comb-filtering effect, where there are
a series of missing frequencies that create a very unnatural and
possibly unpleasant sound. Of course, there will be frequencies
that are not cancelled out, but rather amplified because of two
identical waveforms at the same point in their cycles being summed
together. In other words, both would be at either a dip or a peak
at the same time, thereby doubling the power of that frequency.
Most frequencies, however, are not completely amplified or
cancelled, but are in varying positions within its cycle in
relation to each other. There are varying degrees of phase
cancellation and amplification going on here, some more noticeable
than others. Just remember that anytime the two identical
waveforms are not lined up perfectly, there is a certain amount of
phase shift going on.
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Figure
3 - Comb Filter |
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compliments
of ©
Alexander Magazine |
This now brings us to the 3-1 rule of thumb, the double
microphone placement rule followed by engineers all over the
world. This rule states the two microphones should be 3 times the
distance away from each other as one is from the source. This
means that if one microphone is 3 inches from the head of the
snare, then the second mic should be 9 inches from the first mic.
This is a fairly simple rule, and easy to apply.
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Figure
4 - 3 to 1 Rule |
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compliments
of ©
Alexander Magazine |
Having shown you how phase cancellation occurs, you should be
able to see how moving one of the microphones can have a drastic
impact on the sound of the summed signals. The best thing to do is
set up your mics according to the 3-1 rule, then have the drummer
play, while you listen to each signal separately. Adjust each one
to taste, using whatever compression or EQ you like, and then turn
them both on. Repeatedly flip the phase button on either mic
preamp and listen to see which summed signal sounds better. The
out-of-phase signal will sound unnatural, thin, and lacking low
frequencies, while the in-phase signal will regain all it’s low
frequencies and sound more like the natural instrument.
Phasing problems can also occur with a single microphone when a
reflection off a nearby surface gets back to the same mic.
Boundary mics can be placed on nearby reflective walls to prevent
these phasing problems, since they lay flat and don’t allow rear
reflections to reach it. Of course, the time the reflection takes
to get back to the mic, and its volume will determine the amount
of phase cancellation. I say volume because phase cancellation
doesn’t really occur if the two signals are not closely related
in volume. If one is way louder than the other, then the softer
one will be drowned out and won’t make an impact on the louder
one. Many of these other reflections will lose their energy by the
time they get back to the boundary mic.
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Figure
5 - Phase Cancellation Caused By Reflections |
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compliments
of ©
Alexander Magazine |
Outboard processing and EQ can also cause phase problems
because both delay the signal even further. I am not saying you
shouldn’t use these tools, as they are designed to help you make
the signal sound better, but at least be aware of this and
possibly compensate by adjusting the position of a mic or adding a
short delay to one of the signals (under 10ms should do).
So these are the basics of understanding phase. Like I
mentioned before, I used the example of a drum kit (specifically a
snare being double miced), but phasing mainly applies to any
single source that is miced with more than one microphone with the
intention of ultimately blending those sounds together. I would
like to think that you all have a deeper respect for this
occurrence and will take the time to experiment within your own
projects. I guarantee you will be surprised and hopefully better
off for what you have learned. If you would like to read more, Bob
Dennis of the Recording Institute of Detroit has written a
fantastic article dealing with the 3-1 rule itself. Take time to
check this out. Happy Recording!
ALEXANDER SUBSCRIBERS: READ FULL ARTICLE "3
TO ONE RULE AND PHASE CANCELLATION FULLY EXPLAINED"
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