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MIXING TECHNIQUE

August 1, 2001 "BEST OF" ISSUE

MAGNIFICENT MIXING TIPS OF THE RICH AND FAMOUS

BY ROBERT DENNIS

Originally published in 1998 as a series of tips, this article gives the newcomer a fighting chance at getting a good mix - Bob 

Students and clients alike have asked me for my "secret" in mixing. Each time it comes up it seems as though the person wants two sentences that will make chicken salad out of chicken shit.
In response to these inquiries, I’ve come up with 10 "Tips" to getting more than the ordinary mix. You could use any one of them to make your "ordinary" mix "special." You could also use all ten and make your mix "totally awesome."

1

When two instruments are close in frequency, the one that is "a little bit louder" makes the softer one disappear.  This is called "masking" and is a natural phenomenon of hearing.  If you have three electric guitars, don’t boost them all at the same frequency (like "3 kHz" to increase "attack").  This will make it hard to distinguish the different guitars.  Boost your two rhythm guitars at 3 kHz and 5 kHz and boost your lead guitar at 7 kHz for good distinction on all guitar parts.

2

To reduce masking on instruments that are in a similar range use "complimentary equalization."  Complimentary equalization is boosting a frequency on one instrument while reducing that frequency on another instrument.  One application is to reduce 400 Hz on the kick drum (which reduces the "cardboard box" sound) and increasing 400 Hz on the bass line (to add distinction).

3

Because of masking, instruments don’t sound the same "in the mix" as they sound when heard alone (soloed).  Get a basic mix of all instruments and then go back and get your equalization settings.  Anytime you set equalization on an instrument, go back and listen to the mix to make sure that those settings actually work in the mix.

4

Learn the art of "dipping" frequencies with your equalizer.   You can listen to a kick drum and feel it needs more lows and more attack.   You could dip 400 Hz with gives you more attack and more low-end body.   Reducing male vocals at 800 Hz will give more "presence" and "resonance."  Reducing 100 Hz on an electric guitar gives it more attack and increases the distinction between guitar and bass lines.

5

Gated reverb programs give a "big" sound on drums and this sound is very popular on rock, rap and R&B music.  It is also an "artificial" sound that won’t work well when a "natural" sound is needed - like for jazz productions.  Try an "expanded" reverb by taking the output of a reverb unit set to "plate" and feeding it through an expander set to 1:2 expansion.

6

Another "big" reverb that is "natural" can be obtained by a plate program with a very low reverb time, such as 1/10 to 4/10 of a second.  Try blending this with a lesser amount of another plate, room or hall program.

7

Compression makes instruments more "present" and "even."   Too much compression makes a "squashed" or "lifeless" sound.   for a "really there" sound that still has some life, try splitting the signal from the track so it goes into two console channels.  Your main channel gets mixed without compression. The second channel is "squashed hard" with compression (15 dB gain reduction) and the bass is reduced slightly to prevent "pumping."  Mix the compressed channel 6-8 dB lower than the main channel for that super-present sound.

8

Digital reverb "plate" programs tend to make the vocals sound distant and hard to understand.  The early reflections or "pre-delay" in the hall programs help the vocal stay present and easy to understand.  The early reflections and pre-delay in hall programs give the drums a "double-hit" sound; use your plate program for these types of sounds.  Short on reverb units?  Try a "chamber" or "echo room" program for both.

9

Compressors can even out bass lines that have different pitches coming out at different levels.  Compression can also reduce the distinction of the bass line because it tends to lessen the attack of the notes.  Try equalization to even out the bass line instead.  Try reducing 100 Hz (1 octave bandwidth) by 6 dB and increasing 200 Hz by about 4 dB, while using less compression. These EQ settings also make the bass line easier to hear at low listening levels.

10

Got vocal pops on an otherwise OK vocal track?  Don't re-cut the vocals - use a vocal de-popper.  Split the signal coming from the track and send it through a stereo compressor as follows:
a.  The signal going into the right side will be the vocal signal.
b.  The signal going to the left side will be the vocal sent through an equalizer.
c.  Boost the equalizer so that 50 Hz is at maximum.
d.  Set the threshold control so that the "pops" cause a lot of gain reduction (10 dB?) and make sure the compressor is in the "stereo" or "linked" mode.
e.  Feed the output of the right channel (only) to your console.
Explanation:
The left channel with the boosted bass causes all of the gain reduction.  Pops are low-frequency, thus the pops cause the gain reduction, turning down the signal any time there is a pop. A stereo compressor reduces gain on both channels  even though only one channel is causing the gain reduction. Thus the "left channel"   becomes a "control channel" for the real signal that is going through the right channel.
These ten tips could go a long way towards improving your mixes.

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Copyright © 1998, by Robert Dennis, ALL RIGHTS RESERVED

Published in Recording Engineer's Quarterly and Alexander magazines with permission

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