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FEATURE ARTICLE

FEBRUARY 1, 2001 ISSUE

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Home Recording Primer - Part 2

THE RECORDING SESSION

BY BOB DENNIS

The Home Recording Quality Syndrome

The first few home recordings that are made initially sound very good to the new recording enthusiast.   When you play it for family and friends, they will join in the chorus of "sounds great."  The fact that you are producing recorded product at home will initially be so impressive to friends, family and yourself that you'd hear any sound as good.  Somewhat later it is likely that reality will set in - you will begin to notice that your home recordings don't sound all that good compared to released CDs you can buy in the record store.  The quest will be How do I correct my poor recording quality that I get at home?. This is the subject we are addressing with the Home Recording Primer.     
If you were demanding better home recording sound quality and you used the information you read in Part 1  of this article, you got a dramatic improvement in your sound.  You started isolating instruments from each other and reduced the "basement ambiance" in the pickup of the instruments you recorded.  You got the right microphone on the instrument, the one that captured all of the instrument's sound, and you put it in a better place or at a better angle to get the sound needed on the recording. 
Now we are presenting Part 2 of this primer where we will help you use the control room equipment better and get another significant boost in your home recording sound quality. 
The Levels In The Control Room
The microphones on the instruments convert the sound waves into an audio signal that gets plugged into microphone inputs of the recording console.  Electric instruments (such as the electric bass) and electronic instruments (such as synthesizers and drum machines can also be put into the microphone inputs by use of a direct box or level-matching transformer.  These electric/electronic instruments already put out an audio signal, but at a much higher level called line level.   These instruments can alternately be plugged into line inputs of the recording console. 
Once you are dealing with sound in its audio signal form, you will have to be concerned about levels.  How carefully you set levels will be a big determining factor in how well your recording turns out.  The rule about levels is called the First Control Room Rule:

FIRST CONTROL ROOM RULE

THE AUDIO INPUT SIGNAL TO ALL CONTROL ROOM GEAR SHOULD BE AT OPTIMUM LEVEL FOR THAT PIECE OF EQUIPMENT

If an input receives too high of a signal, part of the audio waveform is "clipped" by the equipment's input circuits and you would hear distortion.   Every piece of audio equipment also has noise which sounds like a low-level hiss.  The higher your signal is, the less you hear the hiss caused by the equipment noise at the equipment's input.  So the optimum level is almost as high as you can get it without signal clipping.  I say "almost" because you need to leave a little room for an unexpectedly loud peak by the musician because the instrument was struck or plucked harder on one note.

Figure 1 - "Optimum Levels"

The two pieces of equipment that you usually need to watch for correct input levels are the recording console and the audio recorder.
The Console:
Almost all recording consoles and mixers have overload lights that flash when the incoming signals are too high.  You should have the musician play the instrument - request that the "loudest passage" be played.   Set your input ("microphone") gain so that this light does not flash but the control is as high as possible without flashing.   Later on in the processes the lights may flicker slightly (which is OK).  The console can really take a level where the overload lights flicker, but you initially set it up so that they don't and use the additional level that could be tolerated as "headroom" (a margin allowed for signals to get slightly louder without clipping the signal).
On electric and electronic instruments, you usually get the best result when the instrument's volume control is set to maximum and the signal is set for the proper strength using the console's input level control.
The Audio Recorder
Most tape machines and other audio recorders today don't have an adjustable input level.  The meters on the recorder read input level during recording and read playback level during playback of the tape.  If the recorder is setup properly and the proper tape is being used, the meters will read the same level during recording and playback. 
The console also has output meters that read the level of the signals being sent to the recorder.  Usually the console output meters and the recorder's meters should read the same.  If the recorder does have input level controls ("record level controls"), the best place to set then is to the place that makes the console and recorder meters agree on levels. 
Sometimes, usually when you have an analog console with a digital recorder, you will have a situation where the the console and the tape machine meters don't read the same and sometimes they are father apart on certain instruments.   In these cases you should pay attention to the recorder's meters rather than the console's meters.
Analog Vs. Digital
When you have analog recorder, you set your console output levels so that the recorder's meters reads "0" on the loud peaks.   For most signals the recorder can record above zero without severe distortion;   this extra capability becomes your "headroom."  Analog tape can't take loud very high-frequency signals.  When recording things like cymbals by themselves, set the levels to read "-6"
When you are sending to a digital recorder, set your console output levels to "-6" because the digital recorder can't record above "0" by any amount without severe distortion.  Recording at "-6" gives you the headroom that you need to properly record an unexpected peak.
Routing The Console
After you get the audio signals into the console at the right level, you need to route the signal though to the track to record the instrument.
Input Selection:
For recording, the microphone signals must be received by the console's main inputs. On many consoles, there is a Mic/Line Switch at the top of each strip. Selecting "Mic" means that the microphone signal will be received for that channel. This is the position used for the recording session.   The "Line" position can be  used to pick up the outputs of electric and electronic instruments during recording.  On the majority of the  analog consoles this line input is also used during the mixdown process (which is explained later)

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Figure 2 - Input Selection Switches

On the majority of the consoles, there is a means of sending 48 Volts out of the console to power condenser microphones. There can be individual switches on each input or there can be one central 48-volt switch. Activate the 48-volt switches for the channels that have condenser microphones or activate the central 48-volt switch if any condenser microphones are being used. Always turn on the 48-volt power after the microphones are plugged in and turn off the 48-volt power before disconnecting the microphones. Plugging in or disconnecting a microphone with the 48-volt power turned on will send a burst of energy through the channel (a "pop") that can be loud enough to damage the speakers.
Direct Routing:
Direct routing means that one microphone signal is sent to one track. On 95% of the consoles, the microphones are sent to the same track number as the microphone input number. Lets say that microphone #2 was on the snare drum.  Activating the direct routing switch on strip 2 will cause the snare microphone signal for  input 2 to be sent to track 2.  The snare will be recorded onto track 2.
Recording Busses:
A Recording Buss is a wire that is going to one or more track outputs of the console.  The recording buss can accept a signal from any console input.   When you need to send more than one signal to one track, you must send all of them to the recording buss that feeds that track.
For more than a decade, manufacturers have been configuring smaller consoles with 8 recording busses but designing them for use with a 16 track (or even 24 track) recorder.  Each recording buss will feed to 2 or 3 recording tracks according to the chart below. 

CONSOLE RECORDING BUSS

POSSIBLE RECORDING TRACKS

1

1, 9, 17
2 2, 10, 18
3 3, 11, 19
4 4, 12, 20
5 5, 13, 21
6 6, 14, 22
7 7, 15, 23
8 8, 16, 24
BLUE NUMBERS INDICATE INPUTS THAT HAVE DIRECT ROUTING BLUE NUMBERS INDICATE THAT THE BUSS NO LONGER RECEIVES THAT CONSOLE SIGNAL
Usually at the top of the console strip, there will be rows of switch buttons with numbers.  Pushing one of these numbered buttons will send the microphone signal to the recording buss of that number.  Which track receives the buss signal for recording is dependent on which track is put into record and what tracks have had direct routing activated.
The recorder no longer receives a buss signal when there has been a direct routing to that track.  Thus using direct routing on console channels 1-4 means that recording busses 1-4 no longer go to tracks 1-4.
Let's say that you have 3 singers that are plugged into inputs 13, 14 and 15 and you want to record these singers on track 10. You would push button #2 on each of the input strips that had the microphone signal (#13, #14 & #15) - per the above guide.  If a direct button is pushed on a strip, that buss is "locked out" and can't be used.  In our above example,  the direct button was pushed on strip #2 to record the snare; the microphones in input 13, 14 & 15 would not reach track 2, even though you pushed button #2  on each of these input strips.

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Figure 3 - 8 Buss Console Routing

Setting Levels While Using Busses:
Procedures on getting levels change slightly when you are routing several microphones to one track.  The input levels, set with the overload light, is the same.  To set console levels, you set the microphone levels for each of the inputs one by one.  When doing this the buss master level should be all the way up, the channel fader should be at about 75% to get "0" level on the console meters.
After you check all of the individual levels, you have all of the musicians perform. Adjust the individual channel faders so that the mix of the musicians is correct (usually equally loud). If the console meter reads too high, reduce the buss master to get the correct level at the console.  Now you set the level for the tape recorder by reducing the buss master level, if necessary, to get the digital recorder's track level at the "-6" level or the analog recorder's track level at "0."
Using Pan Pots When Routing Microphones
Sometimes you want to record several microphones to two tracks to make a left and right image. An example of this is the Drums where 5 microphones may be routed to two tracks labeled Drums Left and Drums Right.
To let you do this there will be a small pan pot control that is associated with the buss buttons. Usually, there will be a pan switch that activates the pan pot used for routing. This routing panpot will pan between odd and even busses that feed odd and even tracks. Odd busses and tracks are considered left, while even busses and tracks are considered right. To use the pan pot you must send the microphone signal to both an odd and an even buss.

Keeping It Straight:

There are two sets of numbers that you need to be aware of in a recording session. The first set of numbers is the microphone numbers. The second set of numbers is the track numbers. Typically, there are more microphones than tracks. Consequently, the track and microphone input numbers are different for the same instrument. An example of a sixteen-track session is as follows:

Microphones:

1. Bass Guitar   2. Foot Drum      3. Snare Drum     4. High Hat Cymbals     5. Smallest Mounted Tom      6. Middle (larger) Mounted Tom     7. Large Floor Tom     8. Overhead Cymbals (Left)     9. Overhead Cymbals (Right)      10. Electric Guitar #1     11. Electric Guitar #2     12. Singer (Session Vocal)

Tracks:

1. Bass Guitar     2. Foot Drum      3. Snare Drum     4. High Hat Cymbals     5. Toms & Cymbals Left      6. Toms & Cymbals Right    7. Guitar #1 8. Guitar #2     9. Session Vocal

In this example, we can see that there are twelve microphone inputs and only nine tracks. Monitor controls are for listening to the tracks in the control room. Cue controls are for the musicians to hear tracks. Microphone and routing controls are to get microphone signals to tracks.

On some consoles, the monitor and cue controls are separated from the microphone-input controls. On the majority of the consoles, they are bunched together in strips. Although the controls are together on one strip, different controls deal with different signals. The monitor controls on strip #9 (in our example) will control how loud we hear the session vocalist; microphone and routing controls on strip #9 will adjust the level of the right overhead cymbal microphone.

WHEN MIXING MONITORS AND CUES, THE ENGINEER USES THE TRACK NUMBERS.

The Monitor & Cue Controls:

There will be a monitor level control for each track to adjust the level of the track in the monitor mix. On larger consoles, this is often a small straight-line fader that is just above the larger main fader. On smaller consoles, this is a rotary control some where in the middle of the console strip. Increasing this monitor level control makes the track louder in the monitor mix; reducing the control reduces volume of the track in the monitor mix.

There will be a monitor pan pot control near the monitor fader. This pan pot will put the instrument to the left side of the monitor mix when the control is counter-clockwise and will put the instrument in the right side of the mix when it is turned clockwise. Leaving the monitor pan pot in the center sends the track signal equally to both the right and left sides of the mix, and the instrument will sound in the center between the speakers.

There will be a stereo master control that is used to increase or decrease the overall mix level. This control is usually a large fader in the center of the console. The level of the mix will be seen on the main left and right meters of the console. Once you have the mix for the tracks the way you want it, adjust the stereo master so the meters peak around the "0" point.

Separate from the stereo master control will be a speaker level control to make the speakers louder and softer. Adjust this control for a comfortable listening level. Adjusting the speaker level control will not effect the way the meters read.

There will be a separate set of level controls, pans and master level control for the cue mix. These controls are usually rotary and are above the monitor controls. Use the cue level controls to make the tracks louder or softer in the musicians' headphones. The cue pans will make the instruments sound left, right or center in the musicians' headphones. The master cue control will increase or decrease the overall level in the musicians' headphones.

Most consoles are normally set up to hear the main stereo mix. During the recording session, this will be the monitor mix. On larger consoles, there is a set of monitor selector switches. These allow other things to be heard over the monitor speakers (such as a CD player or listening to the two-track recorder). The monitor selector will often allow the Cue mix to be heard over the control room speakers. Often the engineer will want to mix the cue signal on headphones, rather than on speakers. There is usually a headphone jack on the console that allows this.

The Mixdown
The mixdown is similar for monitoring and for final mixdown.  On analog consoles you would change the channel inputs to "line" to use the main input channels for the mixdown processes.  On many digital consoles you will have "tape return" channels that are used both for monitor and for mixdown.

The console channels need to reach the main stereo outputs of the console. On many consoles, there will be a "Stereo" button near the buss buttons (or in the middle of the console strip). This button sends the channel signal to the stereo outputs. Some consoles have this button labeled "Mix." Many of the larger consoles automatically route the channels to the stereo output when the Mix Status button is pushed.

The signal is sent from the console to a recorder that will record the final mixed tape. In today's control room, this is usually a DAT recorder. "DAT" stands for Digital Audio Tape, which is a small digital cassette used for 2 track, stereo recording.

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Figure 4 - The Mixdown

During the recording session, the main channel controls were used for controlling the microphone signal levels. During mixdown, these same controls will be used to control the track signals that are routed to the stereo outputs.

Copyright © 2001, by Robert Dennis, ALL RIGHTS RESERVED

Published in Recording Engineer's Quarterly and Alexander magazines with permission

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